


A super-fast restart after a game over means you’ll be trying again the moment you become intimate with a wall, reinforcing your personal vendetta against the King of Walls in a desperate bid to survive just a few more seconds. Super Hexagon is addictive gameplay at its simplest and most thrilling. What satisfaction that final victory brought me! Played for a couple of minutes at a time, Super Hexagon took me a year and a half to complete. You’ll need lightning fast reflexes and the ability to make snap decisions as you try to stave off your wally demise for just a little longer. You would perhaps think that the game would end with level three’s ‘hardest’, but then it throws Hyper Mode at you, gift-wrapping for you the joys of ‘hardester’, ‘hardestest’ and ‘hardestestest’. ‘Easy’, I hear you proclaim! ‘The whole game only lasts six minutes’! Well, just consider the six stages’ difficulty levels. Your goal? Survive 60 seconds on each of the game’s six levels. Accompanied by a wonderful, blood-pumping soundtrack by chiptune hero Chipzel, Super Hexagon’s gameplay involves rotating a triangle around a hexagon as you frantically attempt to avoid the walls that are hurtling towards you. If you were to refine gaming to its simplest, purest level, you would probably be looking at Terry Cavanagh’s minimalist 2012 game Super Hexagon (iOS, Android, PC). So, I ask you, can there ever be a truly perfect, utterly flawless game? Even Dark Souls, which I pretty much worship, has glaring design flaws which fans just have to live with (COUGH COUGH Bed of Chaos COUGH COUGH). Don’t get me wrong, I enjoyed the Batmobile, but when every single story mission has you using it to blow up hordes of drones, it does get a bit much.

Batman: Arkham Knight is without a doubt a 10/10 game and one of my all-time favourites, though developer Rocksteady were so intent on their innovative new Batmobile gameplay that they overdid it a blemish on an otherwise perfect piece of art. Sometimes, that ambition just goes too far. As developers push for unique gameplay and more realised open worlds, their ambition, sadly, simply cannot be met with optimum, real world results. Thanks to it's not-gramatically-possible name, it is not possible to translate its name accurately, most of the times in unofficial translations, it is used 'the best' expression next to it.In our age of PS5s, Dreamcasts and LeapFrog tablets, can a game really be flawless? Certainly games have come close, Grand Theft Auto V for example, but with many big games these days being rushed out with a plague of tecnhical problems and design missteps, that goal of absolute perfection is seeming harder and harder to achieve.Surprisingly, this stage hasn't not even the half traps the 'final level' theming should have, however, the harsh spin that happens here combined with the speed, makes those traps a lot harder.The difficulty hardestestest isn't gramatically existent, however, it can be understood as 'hardest of the hardest of the hardest'.The kanji 超 from 超六角一番 can not only mean hyper, but also ultra and super.It is listed as hardestestest difficulty. Hyper Hexagonest (Hiper Mais Hexagonal, 超六角一番) is the last stage and currently the hardest stage on the game Super Hexagon, it is a faster version of Hexagonest, essentially.
